top of page

Animation DEMOREEL

MeganQuan_sickleShot.png
MeganQuan_BearRun.png
MeganQuan_bearCatch.png
MeganQuan_elephantWalk.png
Kai Breathe Sad.png
MeganQuan_dialogue.png
MeganQuan_bodyMechanics.png

0:01 IN-GAME COMBAT

A personal shot to practice fast-paced body mechanics, and a character's interaction with a weapon. Inspired by Nomura from 'Trollhunters' and the wolf from 'Puss in Boots: The Last Wish'. Character designed by Servane Altermatt, and rigged by Christoph Schoch.

0:05 BEAR RUN CYCLE

'Bear the Beekeeper' is a game I'm building in Unreal Engine. The run was implemented using a Blend Space to smoothly transition between running and turning animations. I designed, modelled, and rigged the bear myself, and the environment is by AeonShaper. 

0:08 BEAR CATCHES BUTTERFLIES

An action from my 'Bear the Beekeeper' game, triggered when the players catch bugs. I set up VFX and SFX to trigger with the movement as well.

0:14 ELEPHANT WALK

Keyframe animation of a realistic large creature walk.

0:18 SUBTLE FACIAL ANIMATION

Keyframe animation from the fully-animated music video 'Kai - Breathe'. I filmed reference, and implemented my understanding of facial performance, and the way facial muscles interact with one another.

0:22 DIALOGUE ACTING

A dialogue shot created for an online workshop with iAnimate, under the mentorship of Tal Schwarzman.

0:30 CHARACTER BODY MECHANICS

A body mechanics shots created for an online workshop with AnimSchool, under the mentorship of Joon Song.

bottom of page